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Monday, November 27, 2017

New computational method introduced for lighting in computer graphics

http://ift.tt/eA8V8J Computing lighting that looks real remains complex and inefficient, as the necessary consideration of all possible paths light can take remains too costly to be performed for every pixel in real-time. A pair of computer scientists, with expertise in video game development and lighting simulation algorithms, has developed a new computational method to address this key challenge.

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